This game is addicting!
I’ve never been one to play these kind of match games, a friend just kind of bugged and bugged me to try it so I downloaded it and like for the first couple levels I thought “why am I doing this?” but when I actually got to lay down furniture and see the parents react to it, it was actually really satisfying! And the options they let you choose from are neat. Now I want to see the whole house become beautiful and upgraded. Of course, since I never play these games I am really bad at beating levels, I think I’ve been playing for 4 days and I’m only on level 30ish. But I’ve already redecorated the bedroom and the living room and it looks totally different from when I started!
Now a couple things I don’t particularly like.
I don’t know if this changes with progression, but only having 5 hearts to beat levels and then waiting 30 minutes for them to come back is a bit of a let down, especially since I’m really bad at beating levels. And when I get a gift of having unlimited hearts for 30 minutes, sometimes I’m not somewhere where I can take advantage of that! Like if I was playing at work on a short break and I get that, I have no control over it so I usually miss out. So if they gave it to you as a “use when you want to” kind of gift that would be most beneficial.
Overall though the game is really fun! Hope you liked reading my novel!
Like other players, I really enjoy the game. However, there is a huge disparity between the coins and stars you win and the coins and stars you have to spend. For example, stars are used to complete tasks. BUT, you only get ONE star per level you beat and tasks like fixing a fountain can cost up to a DOZEN stars to complete, so it takes forever to move forward in the game. And some of the tasks are just stupid. Calling someone is 1 star, having them come look at the problem is another, then fixing the issue can be 6 more, but then something goes wrong and you have to complete another task before you can finish the first one! As far as coins go, you win 50 per regular level and 100 per hard level you beat, with each leftover move, bomb, rocket and airplane giving you one to two extra coins. Now, if you need one or two extra moves to win a level, it will cost you 900 coins for five moves. That’s 180 coins per move. If you win in two moves, you’ll get 3-6 coins back on the unused moves that you just paid 540 coins for. You can’t get much more unfair than that! They also have lots of “Groundhog Day” levels that you’ll either have to play until you just want to delete the game altogether, you’ll eventually have things hit just perfectly so you win or you give up and spend real cash on coin packs. Playrix has great games but they need to get more player friendly and less money hungry or they’ll go the way of YoVille and lots of other great game developers.
Fun but way too costly
This is a very enjoyable game. I’ve only been playing a few weeks, but I am in awe at the audacity of the developers expectations of the gamers to obviously spend real money to advance in the game at a reasonable rate of time. At first the levels were fairly easy to beat so it hooked me in immediately. I love the monologue with the characters, it really is entertaining and I look forward to the next task each time. However, as you get higher in the levels, the harder they get and your lucky if you beat them the first try. Yes, you have boosters, but you can run out of them before you know it, then you end up replaying the hard levels over and over and over again...UNLESS you want to fork over 900 coins for 5 extra moves which you still might not finish in, and if you’re fed up with playing it humpteen thousand times and want to get it over with you fork over 1200 coins for 5 more moves and believe it or not the next five moves cost 2000 coins, and so on and so forth!! Ridiculous!! In order for you to have those coins in your bank to begin with you have to EARN them from beating levels...at 50 to 60 a pop per level. Does this compute people??? Ratio problems much?? Otherwise you have to BUY coins...yes, spend real cash dollars to play to advance in the game. COME ON!!! I REALLY like this game and would Iove to continue playing it, but unless you change this crazy one sided coin issue this girl is gonna have to say adios. It’s a sad shame too.
Austin is the only man i care about
I used to make fun of my mom for being so into cookie crush but now i understand. I love so many things about this game. The art style is beautifully consistent and almost gives me a modernized “Virtual Villagers” feel. The puzzle animations are fun and satisfying (even the hint animations are great) the colors of the puzzle pieces are vibrant but not so much that they hurt your eyes and the color combinations of objects (those presents that turn into explodables) are always fresh and complementary. The textures of the things like the pink jelly and the ice cubes are really well done. The character stories are funny and charming and i would die for austin and his parents. Most mobile games I don’t end up playing for more than a month or so because i lose interest. I’ve been playing this game for a solid year and a half i think? I’m only on level 372 or something like that, though, because i did take a bit of a break and got into animal crossing. They have a fun interactive twitter too and i actually won a prize for answering a puzzle question right. I’ve never won any of those things and it just made me happy that their social media stuff worked because I’ve been on a communications team before and know how hard it can be to manage all these projects. So 5 stars all around, this game deserves all the awards 🙌🏽
Fun, but you reach a point of diminishing returns
I actually really enjoy this game, but I find myself more and frustrated as I’ve gotten to the 500+ levels. I would occasionally spend some actually money to get some extra turns or boosts, but you get to a point where you can buy extra lives and use up all your boosters and you’re still stuck on the same level until you essentially get lucky with how the pieces fall and end up with enough bombs/rockets/etc to finally beat the level. I’ve found this to be especially true at 600+, with every level feeling like a “hard level” in that you don’t benefit from playing the level a few times, losing but getting to know the dynamics of that particular level and getting closer to winning each go around; it literally feels like it takes dumb luck to win. I don’t spend money on this game anymore because the extra 5 lives don’t feel worth it when you’re just going to lose over and over - might as well wait until the lives have replenished and not spend money only to be frustrated. Also, I was excited when they started the little side game like in gardenscapes, but it has been far far too difficult to even bother. This week’s first couple levels make much more sense as far as difficulty level for the first two levels of a side game, but then you can hit a wall at three with no chance of completing all eight levels without having to spend money; pretty disappointing.
unlimited lives problem here..
So I know what your thinking, 5 lives isn’t enough. I think it’s fine, but this is about the unlimited lives. One night I wanted t see if I could pass the level I was on. I saw I had mail do I opened it. It was 30 minutes of unlimited lives, lucky I thought. But I pass the level and then I got more unlimited lives. At this point I really wanted to go to bed but I didn’t wanna waste the unlimited lives because I knew it had been a long time since I had this many, so I stayed awake until they were out. I had finished the day and got a reward, which was more Unlimited lives. By this point I had about three hours worth of unlimited lives. I knew it was late and I had to go to bed, but I really didn’t wanna waste the lives. So I just finished a couple more levels, and was doing one of the challenges or something like that. Like a race for trophies I think? I finished the race or something like that and I got another gift, it was three hours worth of unlimited lives by this point I had about seven hours worth of unlimited lives. I could be going to school during the time I could be playing Homescapes with those lives. What my statement here is I think we should be able have an option where we could put the lives in a spot where we can use them later when we actually have the time. You know just an idea?
Rewards aren’t sufficient
I have played many, and I mean MANY, games such as this one in my lifetime. I find them to be fun and even addicting. Although the concept of the game is great, and I’ve only been playing for a short while, something needs to be improved with the coin/lives system. Getting around 50 coins per mini-game, which can take multiple lives to complete, isn’t sufficient enough. In order to buy a life, 900 coins, you would have to play around 18 rounds just to get enough coins for ONE life. I do not pay money on games, never have never will, but it’s so frustrating that you may have one move left and instead of paying real cash, not in game coins, you have to wait for a life to replenish just to try and fail at the level again. Each round can take 10+ lives to complete, and it takes quite awhile for the lives to replenish. There should be some kind of reward opportunity other than completing a day, especially because you need to play the mini-games to get stars, in order to complete tasks, to complete the day. That’s a lot of tasks to do with not a lot of lives/coin rewards!!! If there were events where you can play other mini-games to gain rewards/treasures I think it would be more efficient. I also think 28 minutes is a long time to wait for one single life. I don’t want to give up on this game with not a lot of time put into it already, but if there is no improvement, I might have to.
Love the game but....
I am at level 498 and I love the game. But when you have 10 more moves left and you win the level you are lucky to win 58 coins?!?! And you just better break out your dollars because some levels you will be killing yourselves to win. Like 498 level I am not going to spend anymore money on this game. And the few moves it gives you to play and the purple blocks that has the bugs in them good luck they get much harder in higher up levels. This level it has the regular white blocks that grow but the purple ones you have to kit them 2 to 3 times and they grow back just one to two moves after you remove another side. To get extra coins for more lives or boosters it is a lot of money for what little you get. 900 coins you get 3 this. And 1900 coins you get 3 globes. The lives run out so fast and sometimes my friends send me lives I see them and play one game go back to collect the life because it won’t allow you to have 6 life’s and it is missing. I am in the room right at the stairs I forget what it is called. Looks like another living room to me. The outside green house it felt like it took years to finish the plot line. I wish you could request the boosters but place them where you want them if you want them in the game. Like they would be added to your side menu but not dropped down in the puzzle because it places them and there would be a awesome move but the boosters messed it up and you only can use the boosters there is no other move.
addictive design= bad for us all!💸
Hate reading positive reviews that say “this game is addictive!” It is designed to take advantage of natural human behavior, so anything designed to addict you is not a good thing guys! It’s designed to frustrate you until you finally cant take anymore and you think “hey, it’s only a few dollars right? What’s the harm?” And then the cycle repeats (just 3 more moves! Just 1 more move! Oops you’re out of lives now=Wait hours to play again!) These guys care little for humane design. Because they want to make money and they don’t really care about human well-being or anything else except for making sure you keep playing —and paying.💵💸
Sure you can play without paying. You can literally see at the start of levels when they’ve set the board so that you have the *potential to *possibly win. Those winning boards are scarce as you proceed in the game and climb higher levels. But if you pay attention you can also see how **most boards are stacked against you - making it impossible to win without power-ups. So if you’re willing to spend months on just a few levels, then yes, you can play without paying, you patient, patient person. But we’re only human. And only so patient.
I was an addict. I was on the last level they had designed! I deleted the game and it probably won’t be too long until I re-install the game again. Because it’s ADDICTIVE. And not in a good way. So many things that would be a more positive waste of my time. ☹️
Please add a couple of features from your other games
So, after playing for some time now, I see the flaw that caused me to remove a star and ask for an update. In the developers' other games that I play (Gardenscapes and Fishdom), there are events and challenges that occur often, granting rewards and prizes that help keep you going. In Fishdom, there is Herman and the Bathyscaphe, daily gem and coin rewards for feeding fish and cleaning tanks, the Lightning Ray challenges, and often there are Treasure Chest rewards for beating levels. There are also achievement awards, although I suppose the "day completed" bonuses in Homescapes may count like an achievement. In Gardenscapes, there is a Rose growing challenge with treasure rewards and a fireworks league event that offers great prizes. Often you get power ups and unlimited lives for periods of time. This keeps you going in the game. However, thus far in Homescapes, there have been none of these things, and I find myself stuck on hard levels that could really use power ups or extra turns, and no way to obtain more coins or specials without spending money. Since that would be a bottomless pit, due to the never ending nature of these games, I find myself tempted to abandon Homescapes. I still want to help Austin refurb his home. Please update with some of the reward earning events that are used in your other games to help keep us going.