Really fun...until the end.
by Anna Lytical
I very much enjoyed this game until the end. The gameplay was entertaining and the “puzzles” challenging, creative and intuitive. You can die but respawn at the last failed “puzzle” and you can’t maneuver yourself into a dead end which makes the game flow very nicely. I have essentially two issues with the game. First, one of the last “obstacles” is very difficult to perform given the way the player controls the character. The touch controls on the iPad are twitchy and not always precise, however one of the tasks near the end of the game requires seemingly pinpoint control and the slightest variation in movement forces the player to start over. While you may know what to do, the inconsistent gameplay doesn’t allow you to do it—frustrating. Second, the end of the “story” is very much a letdown. It’s like the game makers ran out of ideas so they just up and quit—disappointing.
The game was certainly worth the money, but I’ll hope for a more complete offering in the future.
I’m in my forties and have been gaming since gaming began. I’m not a fan of platformers for the most part but this game is like nothing I’ve ever played before.
Visually, it’s a spectacle to behold. Amazing environments and animations. The attention to detail is among the highest I’ve ever seen. The deaths are truly disturbing and gut wrenching (like the sound of your body hitting the ground after a long fall). You’ll want to avoid death just because of the brutality of it. Yet, every way your character dies, you’ll want to experience at least once since it’s so well done. The story is dark and crazy (almost like a Black Mirror episode) and the audio is perfect. Also, the controls, contrary to what some reviews say, are spot on and buttery smooth. This game is never leaving my phone since it’s with experiencing over and over. Kudos to the devs for such an amazing work of art.
P.s. I’ve noticed nearly all poor reviews are from idiots who have phones that aren’t compatible. Children, you can’t rate a game one star because your hardware can’t handle it! Use your brains! Other morons criticize the pay model, which is perfect! You download it for free and get to play the first chapter. If you like it, you can purchase the full premium game (which is a steal, by the way). If you don’t, you didn’t have to spend a penny to figure it out. I wish all games were like this.
Beautiful, but short.
This game was so bizarre, and so beautifully rendered. It was very fun, but very short. I’m used to putting some time into games, so I can enjoy a campaign over several weeks or months, but I finished Inside in two sessions, in about 2-3 hours, total. I’m not the kind of gamer to replay games, and this title has little to no replay value. There is only one mode, and one difficulty setting. The puzzles are relatively easy to solve. I only found myself stuck twice, and each time only for a few minutes. I used a Steelseries Nimbus controller, but without that the controls would’ve been frustrating. You swipe left and right to move (like a virtual stick) but to jump you have to swipe up, and to interact with objects you tap/hold. This scheme seems simple enough, until you reach a part where a precision jump is required, or you must interact with an object in a precise time frame.
Pros: good graphics and sound, unique environments, puzzle are fun to solve, intriguing story/feel.
Cons: Very short for a $7 game, touch controls can be mildly frustrating, (SPOILER ALERT) No dialog or backstory and inconclusive ending. If you were hoping the intriguing setting would be explained in the end, you’ll be let down.
Amazing game worth every penny
I played the demo a while back, and fell in love instantly. I finally bought the game on my phone, played it all the way through, loved it so much that I turned around and bought it and replayed the whole thing all over again on my ps4. I can honestly say this may be one of my favorite mini games yet. I’m sad each time when it ends that there is not more of it for me to play, because I feel as if I would enjoy playing more of this game even passed its end. I’m a little bit disappointed that some things weren’t fully explained by the end, however it was still unbelievable enjoyable to play all the way through. I would love to see a second one maybe from a different characters perspective going through other areas of this world, especially since it’s easy to see that the setting it’s in is huge as it is. I’m sure there could be a whole other game in this same world, where you don’t even see the same areas as this, and also a different outcome in the end. Either way, I love the creators of this game, and have already even before this game, with of course games like Limbo. And they’ve done it once again. I can’t wait to see what’s next.
Stunning artwork. Great gameplay. However, having played through (full game) multiple times, I’m left feeling it’s just too short. The puzzles are challenging but I’m wanting more. If anything, that’s a testament to the quality of the game. I want to play more. That said, while there is a heavily implied story there also isn’t a story. You don’t learn anything more of what’s happening from when you begin to when you finish. I haven’t completed all the challenges (and I’m experiencing bugs where finding them does not update/honor having completed/found them), so maybe there is a sense of finality in doing so but I’m left wanting more. Either more gameplay or more of an answer as to why/what you experience through the character matters in terms of story. I feel I can rationalize what happens in the end by my own interpretation (and maybe this is intended) but ultimately I’m left with questions that are less the result of a story open to interpretation and more a feeling of why/how does what I’ve experienced result in something conclusive? Not going to get my hopes up but would love to see an update that offers expansion on the backstory of the world you experience in game.
ABSOLUTELY worth the buy!
I just finished Inside after about 3-4 days of light/moderate play. Some people have said about 3 hours play time but I would say it’s more like 4-5 altogether depending on how many times you die or how long a puzzle takes you to solve. Probably like 3 hours if you use a walkthrough the entire game, don’t take the time to get ALL the secrets and just rush through it (which would ruin the game I think). I used a walkthrough on a few puzzles if I had tried over 10 times on my own and just couldn’t understand. But I mostly tried really hard to figure them out on my own, it was much more exciting without the walkthrough. The graphics, sound effects and design of the game are fantastic. Yes, the gameplay is similar to Limbo but Limbo was much more bland than Inside IMO. I got bored with Limbo quickly but Inside was MUCH more captivating. It was hard to put it down. I found myself saying one more check point, one more puzzle. The devs did an absolutely stunning job. The story and ending could be left to your imagination...I really hope there is sequel. Great job!
Cool, yet overpriced.
This was a pretty cool game. Nice graphics, but I was more intrigued by the grimness of the demo. I was hooked and needing more after the first encounter. It gets tougher as you progress, and you’ll run into the “this is impossible” scenarios, but trial and error and decent problem solving skills will get you through it. I played for 3 days. Maybe 15 minutes the first day, 3 hours or so the second day, and 1 hour the third day until it was complete. There are so many unanswered questions. The key question being what the hell is going on??! It’s a terrible feeling to watch a show or movie, read a book, or play a game and, at the end, be left clueless. A short comic at the end showing what happened to get to the game’s present would have been perfect. Even with that though, the ending needs to be cleared up somehow. I feel like I enjoyed playing through it all so much and wanting to know the end game so badly, only to get to the end and be let down. An editor said “the game was meant to be experienced and not understood” but who wants to NOT understand something after playing through it for all that time AND spending a meal worth of money for it?? I feel very let down.
Insane attention to detail.
Stop rating this one star because your device isn't compatible. Playdead tried to get this running on older hardware, but it just wouldn't happen. Go blame apple
Blows my mind how painstakingly scrutinized every corner of this game was. Watched many of Playdead's GDC talks, and although most of it went completely over my head, I could understand how much attention they payed to every bit of the game, even dedicating part of their talk to discussing how they fixed a very specific aliasing artifact for a single 3D asset! A fake translucency effect near the beginning of the game on a particular 3D asset apparently had a wild amount of effort put into it for just a tiny detail. I wouldn't have noticed it without reading up some blog posts on the development of the game.
Graceful optimization and breathtaking art are two things I believe in greatly, and if I ever were to go into the gaming industry as a career, it'd be a dream to work at a place like Playdead, where an eye and passion for art are part of the recommendations for even the more technical roles.
by Ayden Tupper
Though it costs money to buy the full game its worth it, i bought Limbo back when i first got a IPod touch in 2013 and i played it and it was just the best story telling game you could get at the time. Now Inside which theres a lot of theories on is about a boy who is running through a “post apocalyptic” world trying to survive against creatures and or people that have no remorse for killing a child. To me this is a very good subject especially for a game it tests your puzzle and problem solving skills. The only thing thats wrong in my opinion is the price I get that the PC was more expensive but the price should be lowered to $2 just for everyone to experience it. With a cheaper price you get more people that buy the game meaning more money and another way to make the game better is to release a DLC for it explaining why the kid is being chased down and why theres creatures that are able to breathe underwater it’d bring more money but it would also tells a story and the way these games depict it is just incredible in my opinion
I love this game
I love this game a lot. Really it’s my preference that makes me love it, but it’s like whenever I play it I become completely immersed. The atmosphere really does a great job at accomplishing the post-apocalyptic feeling. It holds so much mystery yet I never feel confused about what’s happening. It has the unique feel- a city of grey with the red shirted protagonist with a purpose. I personally enjoyed it more than LIMBO. Instead of being a straight puzzle after puzzle game, it had more of a story or mystery following behind. I got this 10 days after it was released on IOS, I would’ve gotten it before that but I didn’t have a PC. Some people say the controls are hard and the finger scrolling is difficult, and while I found it a bit frustrating at the beginning, it was very easy for me to get used to it and get back into the flow of the game. Some people also say it should be more than 12+, but I was 11 when I got it and I think it’s fine. Great if you like Little Nightmares also.