It felt like a drag at all times.
by No I wont give a name.
When I bought this app, I was hoping to buy a mobile game which demonstrated amazing graphics, a well designed movement system, an intriguing story line, and in general, a challenging gameplay. All these expectations were considered from the plethora of positive reviews made by people on the internet and from the reviews made in the AppStore. This game did not meet my expectations. The graphics were a little above average, the gameplay is repetitive and boring since AI is not that intelligent, and in fact too easy to dodge. The movement system is a smart attempt for a mobile game, but it feels clunky when moving, especially when there are lots of enemies in a certain level. Characters and the story line is a bit above average, but the ending of the game is too confusing to comprehend, as it just feels incomplete (I will not tell the ending because I would not want to spoil the ending for any player. I also played the campaign 2 times to confirm the ending).
Horror. This was the key reason I bought this game. This game lacks jump scare horror and creepy horror. It is just not that scary. That makes the whole game, especially from reviews and how the game is described, seem like a ruse.
Every individual is untitled to their opinion, however. Most people like this game, but I personally do not. I believe this is a 2/5.
Grand Old Time!
I have to say, this was a really good game! I loved the first-person perspective, and the slight movements of objects and random sounds; those things all added to the creep factor. I think the splitting of the game into episodes, and three different characters was brilliant and allowed for the different view of the situation from each character, and opened the gateway for three separate stories that were all connected. The visions into the past had the perfect of amount of shock and horror. I have to say, the ending actually caught me off guard and gave me one of those “oh my god” moments. Surprising me is a very hard thing to do, and happens rarely. Now, I will admit that the controls were kind of wonky, especially with opening doors, and if you tilted your phone, the character would move. But, overall, I think this game was excellent; great story, decent graphics for an IOS game, pretty good for the horror genre, and really fun to play. I can’t wait to see what else the developer will create!
Repetitive level design, clunky controls, laughable story
I am a huge fan of survival horror games. Some of my recent favorites were Outlast and Amnesia. The idea of having a similar experience on an iPad or iPhone was too good to pass up.
Graphically speaking it looks pretty good and sounds great too. Gameplay is not perfect but decent. You can craft various items that can be used to lure enemies away, temporarily stun enemies, lay traps, or heal yourself.
Unfortunately that's pretty much it in regard to the good. The controls can be frustrating sometimes. It's very easy to get stuck next to doors or accidentally click the wrong direction. Very frustrating when you're trying to escape from a baddy that really wants to kill you.
The story is garbage and laughable and unfortunately the game is kind of repetitive. It is broken down into three chapters and all three chapters basically follow the exact same formula. In addition the level design is very repetitive. You will find yourself traveling down similar-looking hallways and rooms endlessly.
Since the game isn't very expensive and some would say it gets a pass for being on a mobile platform, I don't think that's a good excuse. In fact I would have gladly paid $20 for a better game.
If you're desperate to play a half baked survival horror game on mobile platform then it might be worth it otherwise I would stick to the much better games on console or pc that do it so much better.
Amazing, then good, now ok;
This game looked like outlast on the trailer but when I played it I was slightly disappointed game developers good job on making it scary, but what is a horror game if you can't crouch lol. Yes... There is no crouch button. And after a while I learned that the AI go back and forth and then repeat the cycle over and over again etc etc. BUT I love how when they move the enemies sound like they are constantly stepping on a Doritos bag with chips in it. I love it. The one thing that made the AI hard to go against was when there were 8 enemies in a single room. The controls are pretty fricking awkward and they probley almost got me killed. Opening a door or locker on its own is just so hard to do and in a horror game you need to open doors at lighting speed. Any way the game was fun I beat in like 2-3 hours without dying. This was my first very interesting horror iOS experience this and Fnaf
I'm a fan of many horror games on PC. If you are like me, you will love this game! I was on the edge of my seat the whole time. I am still not done with the game, however I heard it was short. Something interesting to add to this game would be more ways to explore while not getting sidetracked from your original mission. Almost like side quests. I just think the game needs a bit more for the money. The graphics are great for a mobile device. I also liked how at some parts of the game required strategy. I was also surprised by the storyline in this game. Loved it! Can't wait to see what other games this creator makes! Keep up the good work.
Gets boring quick
by marina in detroit
Like others, I found this initially scary but it gets really repetitive really quick. All 3 characters (chapters) are basically the same game. Hide in a locker, search drawers to build stuff, find and read notes. That's basically it. I went out of the way looking for puzzle pieces and after the game was done... what for? You also can't retry levels which is a huge disappointment. Towards the end, the scenes made me nauseous they were so shaky. The ending is abrupt and gives us no idea to what happens to the madman. There is so much buildup of the story by reading all of that asylum inter-office mail - that you just spent hours searching for - and the end is incredibly weak. If they have a second game to continue the story, I'll pass.
Fun, Worth $$, but short
I enjoyed the game, but completed it in 5-6 hours. The story doesn't leave much room for repeat play and was predictable. It wasn't as scary as I'd hoped. The creepiest characters have to be looked at and will pop up on you, but don't come into play until the end and very little. Secrets were easy, not much strategy required. Looks good and controls were easy enough to handle.
Creepy as Hell
A great entry into the ever-growing iOS survival horror market, arriving a week prior to Forgotten Memories with NightCry, from the developers of the Clock Tower series, also on the way to iOS in the near future. Lost Within features a mix of the survival horror staples such as a creepy environment, an interesting backstory that shares some similarities to House on Haunted Hill and other horror films but would still make for a great movie, and diabolical monsters that at first seem pretty brainless but actually are twisted in that they will chase you through multiple doors. Oddly enough, they never figure out how to get you if you hide in a locker.
by Exodia Blue Eyes Red Eyes
First of all, this is an INCREDIBLE game. I HIGHLY recommend it. My only complaint is that it gets a bit repetitive at times. For example, smaller enemies would just keep showing up and interrupting the story. I liked the smaller enemies, but I didn’t like having to constantly avoid them while I was trying to enjoy the story. Other than that, no complaints. Good graphics, great story, great actors, and genuinely creepy as opposed to a lot of modern horror which is just jump scares and gore. This game does have those, but it also has a disturbing story and a really creepy atmosphere.
Good, but not my fav
This game is alright for a pastime, but in general it just doesn't quite hit the spot. It has a good story and the pacing is pretty good; however, the endless repetition of the environment gets old quick. The further you progress in the game, the more noticeable the "recycling" of visuals becomes. To me, a good game should visually reflect where you are and a general progression as you play, but 95% of this game are the same hallways or rooms with the same lockers, desks, and cabinets. It also didn't quite pull off setting an atmosphere. I felt like I was playing an updated version of Wolfenstein 3D. While I don't regret purchasing this game, I wouldn't go out of my way to purchase it again.