A wonderful game, an odd change.
This game has the player explore and ponder each and every crevice of this amazing, and yet challenging world. The amount of playability and discovery in the game is astonishing! So it was an obvious purchase to make once I saw it on the App Store.
However, as I understand the game as I had played it on PC, the iPhone version seems to be lacking of usability. It can be hard to use the controls on such a small device (which can be fixed with iPhone game controllers), but it’s harder to see the small, and beautiful, details that can be vital for a full play through of the game. So I hope to see a way to zoom in the level! I also witnessed a few bugs, but as the game constantly saves, it’s not too bad to just restart the app.
This game is a must-have! Don’t let the negative aspects draw you away from this game; the port isn’t perfect, but the game is! If you haven’t played it, I highly recommend you do, some way or another!
Full game seems to be a good port
I must have missed this game in the past but browsing some gaming sites today I saw it was released for IOS and the reviews gushed about the console versions. In terms of gameplay I would suggest looking up some reviews on other platforms. They are all excellent. I have played for an hour or so and it is really engaging and makes you think differently then other platformers. It’s a great concept. What I usually want to know about these types of ports is how do they play on an IOS device. I loaded it onto my iPad Pro and it runs great as you would expect. More importantly based on the relaxed pace of play the touch controls are actually not a bad way to play and there is really no penalty for death. You just start back from right before you fell. That being said I have an mfi controller and it makes this experience just about perfect. I won’t go into a gameplay review as that is well covered by doing a google search but I figured I would let people know it appears to run and control very well on a recent iPad.
Great game, a few annoying glitches
I’ve been following Fez for a while, since it was originally shown in a video around the internets 5 or so years ago. Really excited it’s come to iOS, and it’s a really immersive game! I love the storyline, graphics, and gameplay, it’s all great! I haven’t played it on iOS with a physical controller, though, so it’s still subject to those annoying times when your fingers drift off the virtual controls. Luckily, though, Fez is very forgiving — you just return to where you were before you died!
There are a few things it would be good to see improved:
- sometimes the map button just doesn’t appear. There’s no rhyme or reason to why. Force quitting the game and relaunching usually fixes it.
- the iCloud save slot does allow porting saved games across devices, but it is woefully inconsistent. Many times it doesn’t actually sync to other devices. The best way to fix this is to copy your iCloud save slot to another slot, and then copy that back to the iCloud slot. That seems to make the slot be saved to the cloud.
- it would be really nice if we could see a history of dialog somewhere. I got to a special room, and accidentally tapped through a line of someone saying something. Did I miss anything important? I don’t know! :(
But overall, really great port of the game to iOS! Love trying to solve all the mysteries of the pixelverse!
Extremely fun, riddles with bugs
by Mr. Agitated
First of all, let me make something clear: this game is amazing. I’ve had fun playing it from start to finish, and the start to finish again to get the last collectibles. However, the iOS port is RIDDLED with weird bugs. The jump button is extremely unresponsive, there is a ladder in the rising lava puzzle that is almost impossible to climb, certain moving objects get stuck in one spot (like floating terrain) but their hit boxes continue to move, the map button has a 1 in 10 chance of appearing every time you load the game, etc, etc. If blitworks could make a last bug fix to the game, that would be great. Maybe then I’ll consider that fifth star you guys value so much.
Worth Way more than 5 stars
First, let me explain something, this game has been teased since 2012... let that sink in for a minute. This game supports iOS 8... yeah, since 2012, which means that if you buy an iphone x, your most likely not going to be supported BUT anything a year old and back is supported. This is common sense
Now for the game.
Controls, intuitive. No nonsense and they feel lovely once you get the hang of it. If you play any mobile game with your thumbs flat on the screen, your playing mobile games wrong.
Graphics: honestly, the best in an 8bit influenced BUT not retro but modern take is just superb. For a title teased from 2012 this is mind blowing for a phone.
Sound: when disasterpeace was asked to make the soundtrack, i didnt know who this was. Immediately i fell in love and even bought the album. I was a half a year into marriage and it made my wife upset but I listened to that soundtrack for weeks. To hear it blasting from my phone with Apple’s “stereo sound” is amazing
All in all, for the price of this game, its a definite buy. Don’t be bothered by these silly one star reviews. Buy this amazing title
Remember this: theres still one puzzle left that no one has solved yet
I genuinely love this game. This phone version is a nice way of playing the game outside a console. I just have a problem. I entered a room with a totem and I can seem to be able to rotate it even though there's a handle. I know how to solve this puzzle because of the console version, but it's not working in the app. I also can't contact support. Help?
Update: I restarted my whole game and the totem room still doesn't work. I contacted Polytron two days ago, but they still haven't replied to my emails
Final update: I don't know if I did anything differently this time. I just left the room, entered it again, and now it works. Thanks everyone for at least reading this. Hopefully no one else will have this issue.
The Original is Still the Best
by Joshua D.
Fez, is the original creation that so many other titles like, Monument Valley, copied...uh hmm, were inspired by, hehe. And I'm just so glad to finally have the originator on my i-Devices!
So far, I've found that it's just as brilliant as I remembered it to be on my consoles. The graphics and gameplay are top-notch in my opinion and so is the sound design I think. I also believe that the control scheme for Fez functions perfectly on a mobile platform.
I'm so grateful for the developer bringing this superbly entertaining and creative game to iOS. And I know I'll be spending countless hours in here from now on and that just makes smile big time. Thanks again for this pocket edition, God bless and Merry Christmas 😇🎄🎅🏻👍🏻.
GORGEOUS & FUN...but there are bugs
I think this app is actually quite fabulous and beautiful, however I’ve been having some technical issues...
Firstly, I play this game on both my iPad Air 2 and iPhone X, both of which are on the latest software. On my iPhone, there is perpetually no map button, and there never has been. I started playing the game on my phone so I was very confused and lost as I continued to play, never really knowing where I was. Once I switched to the iPad, I realized how important the map button is. So I’d really like there to be an update that fixes this issue !
Secondly, I tend to have issues running and jumping at the same time. It’ll appear as though both buttons are registering my press, but I often just move sideways and not jump, which has resulted in many a death. It seems to work a little better on the phone than it does the iPad, so maybe it’s just user error in how I’m pressing the buttons. Regardless, if something could be changed to make running and jumping a more reliable action, I’d much appreciate it.
Otherwise, I love the app ! It’s very cute and aesthetically appealing ! I never played the original, but I think this is a great introduction to the game.
I’ve always wanted to do a run through of this game, it’s an awesome concept mixed in with an appealing art style. However sometimes when I press the jump button it doesn’t jump and I fall to a earlier progression point and do it again just to fall back down. But overall I love it, and I know Phil fish quit due to criticism, but all creators get negative feedback, but it’s your job to either take it with a smiling face and say “ok I understand what you mean” and go through with it, or ignore the haters (I know they are tough to avoid, I’m being bullied at school) but some of us love this game a lot and are sad to hear that you quit. ⭐️⭐️⭐️⭐️⭐️ (p.s) I’m sorry I wrote a bible of a review)
I bought this game when it came out on the Xbox 360 years ago. I played it and LOVED it! Then to my surprise it came to iOS! I jumped on it looking forward to playing it trough again. The puzzle quality and depth is amazing. My only complaint is the virtual controls made Red room “time attack” slightly harder than it needed to be. Literally took me half an hour just to clear it. Haha. BUT that doesn’t take away from this amazing game. Highly recommend.
The only reason this game isn’t 5 stars is when it came out it was not optimized for the iPhone X screen and a bunch of people disliked it. But it supports the screen now so disregard all of em.