Thumper: Pocket Edition

Thumper: Pocket Edition for Pc

Written by Drool LLC




Software Screenshots

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Download and install Thumper: Pocket Edition on your Laptop or Desktop computer

If you want to install and use the Thumper: Pocket Edition app on your PC or Mac, you will need to download and install a Desktop App emulator for your computer. We have worked diligently to help you understand how to use this app for your computer in 4 simple steps below:



Step 1: Download an Android emulator for PC and Mac

Ok. First things first. If you want to use the application on your computer, first visit the Mac store or Windows AppStore and search for either the Bluestacks app or the Nox App . Most of the tutorials on the web recommends the Bluestacks app and I might be tempted to recommend it too, because you are more likely to easily find solutions online if you have trouble using the Bluestacks application on your computer. You can download the Bluestacks Pc or Mac software here


Step 2: Install the emulator on your PC or Mac

Now that you have downloaded the emulator of your choice, go to the Downloads folder on your computer to locate the emulator or Bluestacks application.
Once you have found it, click it to install the application or exe on your PC or Mac computer.
Now click Next to accept the license agreement.
Follow the on screen directives in order to install the application properly.
If you do the above correctly, the Emulator app will be successfully installed.


Step 3: for PC - Windows 7/8 / 8.1 / 10

Now, open the Emulator application you have installed and look for its search bar. Once you found it, type Thumper: Pocket Edition in the search bar and press Search. Click on Thumper: Pocket Editionapplication icon. A window of Thumper: Pocket Edition on the Play Store or the app store will open and it will display the Store in your emulator application. Now, press the Install button and like on an iPhone or Android device, your application will start downloading. Now we are all done.
You will see an icon called "All Apps".
Click on it and it will take you to a page containing all your installed applications.
You should see the icon. Click on it and start using the application.


Step 4: for Mac OS

Hi. Mac user!
The steps to use Thumper: Pocket Edition for Mac are exactly like the ones for Windows OS above. All you need to do is install the Nox Application Emulator or Bluestack on your Macintosh. The links are provided in step one


Download on Andriod, Iphone
$4.99 On iTunes
Download Android

Thank you for reading this tutorial. Have a nice day!


Thumper: Pocket Edition Software Features and Description

*** Winner of Apple Design Award 2019 *** Thumper is rhythm violence: classic action, blistering speed, and brutal physicality. You are a space beetle. Brave the void and confront a maniacal giant head. With this special pocket edition, you can play all nine epic levels with one hand. Hurtle forward, master new moves, and survive terrifying boss battles. Propelled by a pounding original soundtrack, you'll feel every crushing impact. To reach synesthetic bliss, you must conquer rhythm hell. ■ Features ■ ・ Nine epic levels ・ Adrenalizing boss battles ・ Psychedelic visuals and original soundtrack ・ Smooth 60 FPS in portrait and landscape (and up to 120 FPS on supported devices) ・ PLAY + mode (increased challenge and speed) ・ Full screen display on iPhone X ・ iCloud Sync ■ Please Note ■ Wireless headphones can add significant audio latency. For the best experience, wired headphones or integrated speakers are strongly recommended.



Top Reviews

  • Buh gawd, they did it again!

    by cjrennison
    Was a big supporter of Thumper on PS4, as it was one of, if not the best early PSVR games. I was skeptical how this would translate to a touch screen, but after picking it up on sale, I can say that they’ve made the game feel right at home on this platform. In a lot of ways, the touch controls are actually better. I’ve noticed myself getting more into the rhythm aspect of the game now that I’m not thinking about button combinations on a controller. The game looks beautiful and runs buttery smooth on the iPhone X, while taking advantage of the full display. I really just wanted to leave my positive feedback for this great title that went under a lot of people’s radars. Even after beating the game, you’ll have the urge to go back and improve your scores and work your way up the leaderboards, like great arcade games of the past.
  • Fantastic Game

    by God Waffle
    Unbelievably responsive and intuitive controls. Consistently fun and challenging. Very nice and helpful dev team that fixed a bug soon after I reported it. The only time I cursed the developers was for the change of pace on the last level, but you get used to it quickly and then it’s even more fun. No complaints about the music, but it keeps getting described (at least by Apple) as metal. I don’t know what it is, but it’s not metal. I also love that there’s no story or explanation. You’re just a space beetle on a Hot Wheels track fighting some sort of increasingly angry space demon with a series of precisely timed moves/gestures for no apparent reason. And if a mushroom-eating Italian plumber can be one of the most iconic characters in video game history, you don’t need a reason. They boiled it down to just the pure fun bits. Great game across the board.
  • iPhone X controls buggy

    by Cappslocke
    Developer replied and improved controls. I’m very happy about that and have updated my review. Thanks! The graphics on this game are well made and I really want to enjoy it, but I’m consistently encountering control bugs. For example, level 1-10 & 11 have a few segments where you tap (jump over a spotlight), hold (to pass through several bars), then swipe left/right (to turn left/right.) The jump & hold work great, but the game often misinterprets the swipe as a continued hold and the player crashes into the turn. At first I just assumed it was me, but after continued play and handing to friends to try, we’re finding that this is more often a misinterpreted gesture than a player timing issue. I’m hoping updates can improve gesture detection for turns immediately following holds.
  • Best Mobile Port

    by Kable_Channel
    Wow. I played this on PC, and had no idea how excellent a port could be until I picked this masterpiece up a few weeks ago. The controls are different, but I picked it up real quick and can see myself taking on the more difficult play+ modes given some practice. I noticed that the multilane sections that used motion controls were easier than the PC port, which is fitting due to the difficulty involved. Some reviewers despise the motion controls, but I welcomed them since it was quickly apparent how much balance and forethought Drool put into these changes. Go motion! There is only one problem this game has ever faced, and that is the loading times. Drool pulled it off alright on mobile, and loading is faster than on PC, but subpar for the mobile market.
  • This game is sick!

    by Battlemage802
    At first the game is pretty easy and aside from the slick graphics, not too exciting. This is because the early levels are more like tutorials teaching you the different actions such as swipes, jumps, pounds, tilts and stuff. As the levels progress however, things start to get hairy. Around level 4-11 things start getting insane and the various actions, intense speed, and killer graphics make this an exhilarating experience. Things also get really cool then (if you don’t crash) the actions start making music that goes along with the beat in the background, and once you get the songs in mind, the “music” kinda helps with maneuvering your space beetle without crashing. It’s awesome, just buy it!
  • Everything is amazing

    by London froggie
    This game has kept me occupied for many days straight with lots of challenge. The only reason this review is missing a star is because when you restart from your current checkpoint, you are no longer able to restart from your last checkpoint. Also, quitting the level or app when you have the option to restart from your last checkpoint removes that option which makes getting all S ranks on each level kind of tedious. I missed an S rank on level and had to restart the whole level because I couldn’t restart from my previous checkpoint. Other than that one problem I have, the visuals are mesmerizing and the rhythms are a blast to learn to perfect your skill. I would totally consider recommending this to a friend or buying the game on PC.
  • Stunning

    by ClassyMrPenguin
    I absolutely love this game! Never had the chance to get the console version of it but I’m glad I got A version of it. My only very small gripe with the game is that the turn mechanic when you swipe left or right feels a bit off at times, for instance when I’d have to swipe on the long turns (or even sometimes the small ones) I’d still be holding the direction I swiped in but it would turn me the opposite direction causing me to take damage, I don’t know if it just doesn’t register me doing it or if it’s just me but that’s the only problem I’ve had with this game. Overall an insanely fun and addicting game.
  • Call and Response

    by JoeProgram
    Thumper does an amazing job with its visuals, full of speedy nightmarish scenes. I enjoyed the rhythm aspect less, for two reasons. The controls feel decent on an iPad, but I keep suspecting that they’d feel much more precise and snappy with a controller than screen swiping - for a game that is all about being precise. The other issue is it feels to hard listen to the rhythm. The sound cues are solid, but the call and response can overlap. This means I couldn’t clearly hear what was coming up next over what I was currently doing. Combined with lots of offbeats and a twisty track means I rely more on visual estimation, trial and error, and memory, instead of internalizing the rhythm. It’s still very satisfying once you can do it correctly, but the process of getting there wasn’t as fun for me as it is in other rhythm games.
  • Very good port, but PC/Console is still preferable

    by thenewfgh8ud
    The developers put a lot of TLC into making this game work with a touch control scheme, but I noticed a few times where swipes were read erroneously. Thankfully this game has a very forgiving checkpoint system, but it was still annoying. The game looks goregous on my iPhone X, possibly better than it did on my PC. If this is your only way of playing this game, absolutely pick this up, and I would also recommend it to those who are already fans of the game (like me) who would like an easy way to take it anywhere. But if you’re looking for the best way to experience the game for the first time, I would recommend the PC version or any of the console ports.
  • Gorgeous Game, Challenging Controls

    by travhm
    I’ve purchased this game on both Windows and iOS and there’s nothing like it. Definitely a unique and one of a kind experience. Unfortunately, I’ve found the transition to the mobile version to be a bit more frustrating. The tilt controls feels completely off to me and the alternative controls often eat other inputs. Would love to see the lane changing taps to be assigned a specific area in the bottom corner of the screen as opposed to taking the entire left (or right) side of the screen. Another thing that I’ve noticed is that the UI buttons when not using tilt controls are displayed permanently on the screen and the overlay the info text in the top left making it impossible to read. This is likely a bug, but just wanted to mention it in case it wasn’t on the devs radar! All in all this is a wonderful experience like no other currently available. I hope that the devs will consider taking one more pass at the controls and see if there are further improvements that can be made.


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