에 의해 게시 Inglobe Technologies
1. Photos (frames) captured by the app are supposed to be uploaded to the ARMedia SDK developers' portal where they will be processed in order to generate a 3D map/pointcloud - the generated point cloud (and tracking configuration) must be downloaded and copied in the iTunes File Sharing section related to the app in order to be tested when the app is in "Tracking" mode).
2. In "Capture" mode the user first of all chooses a folder to save photos in (this folder will be created in the iTunes File Sharing section related to the app) than he chooses if either shoot every single photo manually or automatically take a photo every N seconds (as set in the app's settings).
3. Finally, the user can tune tracking parameters by means of visual sliders and save a custom tracking configuration (stored in the same folder of the original tracking configuration files) that he can later deploy with his own app developed with the ARMedia SDK.
4. By means of this app, the user (being him a developer or not) can take photos of real objects (that will be used to create 3D map/pointcloud for tracking purposes) and also try/test 3D maps/pointclouds to evaluate tracking quality.
5. In "Tracking" mode, the app will load any tracking configuration eventually found in the iTunes File Sharing section related to the app and will start the tracking engine.
6. During tracking, the user's environment is searched for the real object defined by the tracking configuration and, when it is found, some visual hints appear registered in 3D on the object itself.
7. By means of a toolbar the user can choose to display reference axes, a custom model (as specified in the app's settings) and the 3D map/pointcloud being tested.
8. The ARMedia SDK ToolSet app is a set of tools whose purpose is to help Augmented Reality developers to create and test 3D maps (targets) suitable for the ARMedia SDK and related products/plugins.
9. The app has two working modes: capture and tracking.
또는 아래 가이드를 따라 PC에서 사용하십시오. :
PC 버전 선택:
소프트웨어 설치 요구 사항:
직접 다운로드 가능합니다. 아래 다운로드 :
설치 한 에뮬레이터 애플리케이션을 열고 검색 창을 찾으십시오. 일단 찾았 으면 ARMedia SDK ToolSet 검색 막대에서 검색을 누릅니다. 클릭 ARMedia SDK ToolSet응용 프로그램 아이콘. 의 창 ARMedia SDK ToolSet Play 스토어 또는 앱 스토어의 스토어가 열리면 에뮬레이터 애플리케이션에 스토어가 표시됩니다. Install 버튼을 누르면 iPhone 또는 Android 기기 에서처럼 애플리케이션이 다운로드되기 시작합니다. 이제 우리는 모두 끝났습니다.
"모든 앱 "아이콘이 표시됩니다.
클릭하면 설치된 모든 응용 프로그램이 포함 된 페이지로 이동합니다.
당신은 아이콘을 클릭하십시오. 그것을 클릭하고 응용 프로그램 사용을 시작하십시오.
다운로드 ARMedia SDK ToolSet Mac OS의 경우 (Apple)
다운로드 | 개발자 | 리뷰 | 평점 |
---|---|---|---|
Free Mac OS의 경우 | Inglobe Technologies | 0 | 1 |
PC를 설정하고 Windows 11에서 ARMedia SDK ToolSet 앱을 다운로드하는 단계:
The ARMedia SDK ToolSet app is a set of tools whose purpose is to help Augmented Reality developers to create and test 3D maps (targets) suitable for the ARMedia SDK and related products/plugins. By means of this app, the user (being him a developer or not) can take photos of real objects (that will be used to create 3D map/pointcloud for tracking purposes) and also try/test 3D maps/pointclouds to evaluate tracking quality. The app has two working modes: capture and tracking. In "Capture" mode the user first of all chooses a folder to save photos in (this folder will be created in the iTunes File Sharing section related to the app) than he chooses if either shoot every single photo manually or automatically take a photo every N seconds (as set in the app's settings). Photos (frames) captured by the app are supposed to be uploaded to the ARMedia SDK developers' portal where they will be processed in order to generate a 3D map/pointcloud - the generated point cloud (and tracking configuration) must be downloaded and copied in the iTunes File Sharing section related to the app in order to be tested when the app is in "Tracking" mode). In "Tracking" mode, the app will load any tracking configuration eventually found in the iTunes File Sharing section related to the app and will start the tracking engine. During tracking, the user's environment is searched for the real object defined by the tracking configuration and, when it is found, some visual hints appear registered in 3D on the object itself. By means of a toolbar the user can choose to display reference axes, a custom model (as specified in the app's settings) and the 3D map/pointcloud being tested. Finally, the user can tune tracking parameters by means of visual sliders and save a custom tracking configuration (stored in the same folder of the original tracking configuration files) that he can later deploy with his own app developed with the ARMedia SDK.
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