Published by Video Games Without Borders on 2019-09-25
1. The content has been organized around the learning of words through pictograms, phrases and their written forms so that they are related in a triangular way giving rise to inferences and deductions that serve to organize the proposed vocabulary through its use in the various game mechanics.In addition, the game offers rewards in the form of biscuits that can be used to acquire aesthetic accessories to customize Antura the dog, who will be our adventure partner through the game.
2. The game is organized in 6 worlds different, each world includes between 15 and 20 teaching units, each with a specific pedagogical objective that is learned thanks to a series of mini-games and concludes with a final test to reinforce learning.
3. It complements learning models based on the communicative approach and oral communication with game systems that favor Stealth Learning, a method that allows children to focus on the game and challenges that this entails, without really having to make an effort to learn or memorize concepts.
4. Throughout the game, children learn the entire English alphabet, more than 250 words and a series of phrases and simple expressions in a playful way.
5. The game can be used within both academic and informal contexts, serving as a teaching support tool and a playful approach to learning English as a second language.
6. To overcome the different mini-games you will have to associate words, images and sounds so that the learning and the progress in the game go hand in hand.
7. The chosen vocabulary consists of more than 250 words organized in thematic groups as well as various expressions and phrases that will help us to introduce syntactic and grammatical questions that, although they are outside the workable explicit contents, appear in a transversal way with the objective of educating the ear.
8. We begin with an introductory world in which you will become familiar with English phonetics through the alphabet and where we will see the first words of the vocabulary that will be added transversely to the rest of the worlds.
9. Learn English with Antura bases its pedagogical model on meaningful learning through a playful learning environment reinforced by a reward system.
10. The game introduces the new concepts without any theoretical explanation, simply proposes a challenge and guides the child who plays in the first steps so that she/he can move forward alone, creating their own mental model of knowledge.
11. with the loudness of English at a level equivalent to PreA1; all this with great attention to the spoken part, that becomes a constant element in the whole game.
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Learn English with Antura | Get App ↲ | 1 2.00 |
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