에 의해 게시 에 의해 게시 FTLapps
1. (Why the "modified" Fibonacci sqeuence? Because, when we plan a story or task that spans more than 13 points, we are no longer working at a sufficient level of detail to imagine that we're planning well.
2. Although points are not the same as hours, we use our intuitive sense of "level of effort" to select a point value.
3. Ultimately, the actual time required to release an hour of work (1 point) will be much more than an hour -- hence the value of points.
4. Our team treats each point as a Gaussian distribution spanning (0.5 * point) hours to (2.0 * point) hours.
5. With consistent planning, we can begin to track a velocity measured by total points accomplished in a Sprint.
6. It doesn't get any simpler than this: Swipe to the Fibonacci number you're playing, or double-tap to return to 1.
7. Feels like a couple hours; it could be a 2 or a 3.
8. And with a team velocity, we get predictable projections.
9. Feels like half a day of work? It's probably a 5.
또는 아래 가이드를 따라 PC에서 사용하십시오. :
PC 버전 선택:
소프트웨어 설치 요구 사항:
직접 다운로드 가능합니다. 아래 다운로드 :
설치 한 에뮬레이터 애플리케이션을 열고 검색 창을 찾으십시오. 일단 찾았 으면 AgileCards Lite 검색 막대에서 검색을 누릅니다. 클릭 AgileCards Lite응용 프로그램 아이콘. 의 창 AgileCards Lite Play 스토어 또는 앱 스토어의 스토어가 열리면 에뮬레이터 애플리케이션에 스토어가 표시됩니다. Install 버튼을 누르면 iPhone 또는 Android 기기 에서처럼 애플리케이션이 다운로드되기 시작합니다. 이제 우리는 모두 끝났습니다.
"모든 앱 "아이콘이 표시됩니다.
클릭하면 설치된 모든 응용 프로그램이 포함 된 페이지로 이동합니다.
당신은 아이콘을 클릭하십시오. 그것을 클릭하고 응용 프로그램 사용을 시작하십시오.
다운로드 AgileCards Lite Mac OS의 경우 (Apple)
다운로드 | 개발자 | 리뷰 | 평점 |
---|---|---|---|
Free Mac OS의 경우 | FTLapps | 1 | 5.00 |
It doesn't get any simpler than this: Swipe to the Fibonacci number you're playing, or double-tap to return to 1. (Implements a modified Fibonacci sequence: 1, 2, 3, 5, 8, 13, 20, 40, 80.) Although points are not the same as hours, we use our intuitive sense of "level of effort" to select a point value. Our team treats each point as a Gaussian distribution spanning (0.5 * point) hours to (2.0 * point) hours. Feels like half a day of work? It's probably a 5. Feels like a couple hours; it could be a 2 or a 3. Ultimately, the actual time required to release an hour of work (1 point) will be much more than an hour -- hence the value of points. With consistent planning, we can begin to track a velocity measured by total points accomplished in a Sprint. And with a team velocity, we get predictable projections. For now, it's just points... stay tuned for more! (Why the "modified" Fibonacci sqeuence? Because, when we plan a story or task that spans more than 13 points, we are no longer working at a sufficient level of detail to imagine that we're planning well. By shifting to 20, 40, 80, we adopt points which communicate the "level of effort," but simultaneously acknowledge that these estimates need to be refined.)
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