에 의해 게시 questbeat
1. [ if the byte at the data pointer is zero, then instead of moving the instruction pointer forward to the next command, jump it forward to the command after the matching ] command.
2. output a character, the ASCII value of which being the byte at the data pointer.
3. + increment (increase by one) the byte at the data pointer.
4. - decrement (decrease by one) the byte at the data pointer.
5. , accept one byte of input, storing its value in the byte at the data pointer.
6. > increment the data pointer (to point to the next cell to the right).
7. < decrement the data pointer (to point to the next cell to the left).
8. The B*******k programming language is an esoteric programming language noted for its extreme minimalism.
9. It is a Turing tarpit, designed to challenge and amuse programmers, and was not made to be suitable for practical use.
10. ] if the byte at the data pointer is nonzero, then instead of moving the instruction pointer forward to the next command, jump it back to the command after the matching [ command.
또는 아래 가이드를 따라 PC에서 사용하십시오. :
PC 버전 선택:
소프트웨어 설치 요구 사항:
직접 다운로드 가능합니다. 아래 다운로드 :
설치 한 에뮬레이터 애플리케이션을 열고 검색 창을 찾으십시오. 일단 찾았 으면 BrainHack 검색 막대에서 검색을 누릅니다. 클릭 BrainHack응용 프로그램 아이콘. 의 창 BrainHack Play 스토어 또는 앱 스토어의 스토어가 열리면 에뮬레이터 애플리케이션에 스토어가 표시됩니다. Install 버튼을 누르면 iPhone 또는 Android 기기 에서처럼 애플리케이션이 다운로드되기 시작합니다. 이제 우리는 모두 끝났습니다.
"모든 앱 "아이콘이 표시됩니다.
클릭하면 설치된 모든 응용 프로그램이 포함 된 페이지로 이동합니다.
당신은 아이콘을 클릭하십시오. 그것을 클릭하고 응용 프로그램 사용을 시작하십시오.
다운로드 BrainHack Mac OS의 경우 (Apple)
다운로드 | 개발자 | 리뷰 | 평점 |
---|---|---|---|
Free Mac OS의 경우 | questbeat | 6 | 4.17 |
BrainHack is an interpreter app for B*******k. The B*******k programming language is an esoteric programming language noted for its extreme minimalism. It is a Turing tarpit, designed to challenge and amuse programmers, and was not made to be suitable for practical use. It was created in 1993 by Urban Muller. Commands: > increment the data pointer (to point to the next cell to the right). < decrement the data pointer (to point to the next cell to the left). + increment (increase by one) the byte at the data pointer. - decrement (decrease by one) the byte at the data pointer. . output a character, the ASCII value of which being the byte at the data pointer. , accept one byte of input, storing its value in the byte at the data pointer. [ if the byte at the data pointer is zero, then instead of moving the instruction pointer forward to the next command, jump it forward to the command after the matching ] command. ] if the byte at the data pointer is nonzero, then instead of moving the instruction pointer forward to the next command, jump it back to the command after the matching [ command.
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