에 의해 게시 에 의해 게시 macflash.ru
1. The Brain***k language uses a simple machine model consisting of the program and instruction pointer, as well as an array of at least 30,000 byte cells initialized to zero; a movable data pointer (initialized to point to the leftmost byte of the array); and two streams of bytes for input and output (most often connected to a keyboard and a monitor respectively, and using the ASCII character encoding).
2. Müller designed Brain***k with the goal of implementing it with the smallest possible compiler, inspired by the 1024-byte compiler for the FALSE programming language.
3. Müller's original compiler was implemented in machine language and compiled to a binary with a size of 296 bytes.
4. Brain***k IDE is an esoteric programming language created in 1993 by Urban Müller, and is notable for its extreme minimalism.
5. The language consists of only eight simple commands and an instruction pointer.
6. The commands are executed sequentially, with some exceptions: an instruction pointer begins at the first command, and each command it points to is executed, after which it normally moves forward to the next command.
7. The language's name is a reference to the slang term Brain***k, which refers to things so complicated or unusual that they exceed the limits of one's understanding.
8. A Brain***k program is a sequence of these commands, possibly interspersed with other characters (which are ignored).
9. As Aminet grew, the compiler became popular among the Amiga community, and in time it was implemented for other platforms.
10. The program terminates when the instruction pointer moves past the last command.
11. In 1992, Urban Müller, a Swiss physics student, took over a small online archive for Amiga software.
또는 아래 가이드를 따라 PC에서 사용하십시오. :
PC 버전 선택:
소프트웨어 설치 요구 사항:
직접 다운로드 가능합니다. 아래 다운로드 :
설치 한 에뮬레이터 애플리케이션을 열고 검색 창을 찾으십시오. 일단 찾았 으면 Brainf*ck 검색 막대에서 검색을 누릅니다. 클릭 Brainf*ck응용 프로그램 아이콘. 의 창 Brainf*ck Play 스토어 또는 앱 스토어의 스토어가 열리면 에뮬레이터 애플리케이션에 스토어가 표시됩니다. Install 버튼을 누르면 iPhone 또는 Android 기기 에서처럼 애플리케이션이 다운로드되기 시작합니다. 이제 우리는 모두 끝났습니다.
"모든 앱 "아이콘이 표시됩니다.
클릭하면 설치된 모든 응용 프로그램이 포함 된 페이지로 이동합니다.
당신은 아이콘을 클릭하십시오. 그것을 클릭하고 응용 프로그램 사용을 시작하십시오.
다운로드 Brainf*ck Mac OS의 경우 (Apple)
다운로드 | 개발자 | 리뷰 | 평점 |
---|---|---|---|
$0.99 Mac OS의 경우 | macflash.ru | 9 | 2.78 |
Brain***k IDE is an esoteric programming language created in 1993 by Urban Müller, and is notable for its extreme minimalism. The language consists of only eight simple commands and an instruction pointer. While it is fully Turing complete, it is not intended for practical use, but to challenge and amuse programmers. Brain***k simply requires one to break commands into microscopic steps. The language's name is a reference to the slang term Brain***k, which refers to things so complicated or unusual that they exceed the limits of one's understanding. History In 1992, Urban Müller, a Swiss physics student, took over a small online archive for Amiga software. The archive grew more popular, and was soon mirrored around the world. Today, it is the world's largest Amiga archive, known as Aminet. Müller designed Brain***k with the goal of implementing it with the smallest possible compiler, inspired by the 1024-byte compiler for the FALSE programming language. Müller's original compiler was implemented in machine language and compiled to a binary with a size of 296 bytes. He uploaded the first Brain***k compiler to Aminet in 1993. The program came with a "Readme" file, which briefly described the language, and challenged the reader "Who can program anything useful with it? :)". Müller also included an interpreter and some quite elaborate examples. A second version of the compiler used only 240 bytes. As Aminet grew, the compiler became popular among the Amiga community, and in time it was implemented for other platforms. Several Brainf*ck compilers have been made smaller than 200 bytes, and one is only 100 bytes. Language design The language consists of eight commands, listed below. A Brain***k program is a sequence of these commands, possibly interspersed with other characters (which are ignored). The commands are executed sequentially, with some exceptions: an instruction pointer begins at the first command, and each command it points to is executed, after which it normally moves forward to the next command. The program terminates when the instruction pointer moves past the last command. The Brain***k language uses a simple machine model consisting of the program and instruction pointer, as well as an array of at least 30,000 byte cells initialized to zero; a movable data pointer (initialized to point to the leftmost byte of the array); and two streams of bytes for input and output (most often connected to a keyboard and a monitor respectively, and using the ASCII character encoding). Privacy policy: https://static.macflash.ru/PRIVACY_POLICY_EN Terms of use: https://static.macflash.ru/TERMS_OF_USE_EN
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