에 의해 게시 VirSyn
1. • Tail delay - Sets the amount of time that elapses between the direct sound and the reverberation tail.
2. The Delay effect provides you with two different types of delay effects using two delay lines.
3. The Reverb effect is used to simulate the sound reflections off walls in different kind of rooms.
4. The Drive effect provides you with different types of distortion from hard clipping to soft distortion simulating analog tube amplifiers and tape machines.
5. The delay time of both delays is modulated by one LFO with adjustable frequency.
6. For typical flanging effects the delay time should be below 5 milliseconds.
7. Seven studio quality effect modules for live usage and to enrich your iTunes music library.
8. The Chorus effect is a modulation effect used used to create a richer, thicker sound and add subtle movement.
9. • Reverb time - The time the reverb takes to die away by 60dB after the end of the initial sound.
10. The effect roughly simulates the slight variations in pitch and timing that occur when multiple performers sing or play the same part.
11. This delay time is modulated by an LFO.
또는 아래 가이드를 따라 PC에서 사용하십시오. :
PC 버전 선택:
소프트웨어 설치 요구 사항:
직접 다운로드 가능합니다. 아래 다운로드 :
설치 한 에뮬레이터 애플리케이션을 열고 검색 창을 찾으십시오. 일단 찾았 으면 AudioEffX 검색 막대에서 검색을 누릅니다. 클릭 AudioEffX응용 프로그램 아이콘. 의 창 AudioEffX Play 스토어 또는 앱 스토어의 스토어가 열리면 에뮬레이터 애플리케이션에 스토어가 표시됩니다. Install 버튼을 누르면 iPhone 또는 Android 기기 에서처럼 애플리케이션이 다운로드되기 시작합니다. 이제 우리는 모두 끝났습니다.
"모든 앱 "아이콘이 표시됩니다.
클릭하면 설치된 모든 응용 프로그램이 포함 된 페이지로 이동합니다.
당신은 아이콘을 클릭하십시오. 그것을 클릭하고 응용 프로그램 사용을 시작하십시오.
다운로드 AudioEffX Mac OS의 경우 (Apple)
다운로드 | 개발자 | 리뷰 | 평점 |
---|---|---|---|
$5.99 Mac OS의 경우 | VirSyn | 8 | 4.88 |
PC를 설정하고 Windows 11에서 AudioEffX 앱을 다운로드하는 단계:
Multieffect Audioprocessor Seven studio quality effect modules for live usage and to enrich your iTunes music library. All effect modules can be used together chained in any order you like. The Chorus effect is a modulation effect used used to create a richer, thicker sound and add subtle movement. The effect roughly simulates the slight variations in pitch and timing that occur when multiple performers sing or play the same part. The Delay effect provides you with two different types of delay effects using two delay lines. With Sync mode the delay times can be set by note lengths and are then relative to the currently set tempo. The delayed signal can be feed back to the input for echo effects. You can select between a stereo delay and a ping-pong delay where the echoes bounces across the stereo field. The Drive effect provides you with different types of distortion from hard clipping to soft distortion simulating analog tube amplifiers and tape machines. The sound balance can be adjusted using a combined High/Lowpass filter. The distortion algorithm uses oversampling to reduce aliasing artefacts. The ParaEQ effect is a parametric equalizer with optional graphic editing of Lowpass/Highpass and Bandpass equalizer stage. The Flanger is composed of two independent delay lines with feedback for the left and the right channel respectively. The delay time of both delays is modulated by one LFO with adjustable frequency. For typical flanging effects the delay time should be below 5 milliseconds. The Phaser is built from an 8-pole allpass filter, which gives you a very short and frequency dependent delay time. This delay time is modulated by an LFO. The Reverb effect is used to simulate the sound reflections off walls in different kind of rooms. This reflections disperse the sound, enriching it by overlapping the sound with its reflection. This reverb parameter are accessible by the user: • Tail delay - Sets the amount of time that elapses between the direct sound and the reverberation tail. This time correlates with the perceived size of the simulated room. The adjustable range is from 0 ms to 300 ms. • Reverb time - The time the reverb takes to die away by 60dB after the end of the initial sound. This parameter correlates with the perceived size of the simulated room. The adjustable range is from 50 ms to 100 seconds. • Room size - The room size parameter sets the average distance between the reflecting walls. • Diffusion - The Diffusion parameter controls the echo density of the resulting reverberant sound. A higher value corresponds to a higher echo density which is in most cases more natural sounding. • Absorption - The Absorption parameter simulates the surface and air absorption of high frequencies. Due to absorption the reverberation time is shorter for high frequencies than for low frequencies. With higher absorption high frequencies will decay much faster. • Tail stereo - Adjusts the stereo image width of the reverberation tail. • Tail cutoff / tone - Lowpass and Highpass filter for the reverb tail. Summary of features: • Seven studio quality audio effects • AudioUnit for AUv3 compatible hosts. • AudioUnit full parameter automation. • Inter-app audio compatible effect. • Audiobus 3 compatible with state saving. • Apply multi effect to any song in your iTunes library. • Low latency live usage with mic and headphones. • Audio recorder • Ableton Link compatible.