Quick Route — A Puzzle That Requires Thought To Solve for pc

Quick Route — A Puzzle That Requires Thought To Solve for Pc

Published by HORIS INTERNATIONAL LIMITED on 2014-08-19

  • Category: Games
  • License: Free
  • Current version: 1.1
  • File size: 22.70 MB
  • Compatibility: Windows 11/Windows 10

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App Screenshots

       

Game Features and Description

1. Have you ever thought about one of the world’s hardest computational problems? Here it is: take your time and savor it.

2. The computer has to try billions of alternatives before it’s able to find the shortest path.

3. • Based on one of the world's hardest computational problems.

4. Connect the bubbles using the shortest possible line.

5. But you can do it better: the human brain is much more sophisticated.

6. Liked Quick Route — A Puzzle That Requires Thought To Solve? here are 5 Games apps like Route slide puzzle game; Great Race - Route 66; Don't touch red line-Avoid red line, Remember the route; Lift Coach: Plan Your Route;


Download and install Quick Route — A Puzzle That Requires Thought To Solve on your computer


GET Compatible PC App


App Download Rating Maker
pc app Quick Route — A Puzzle That Requires Thought To Solve Get App ↲ 11
4.18
HORIS INTERNATIONAL LIMITED

Or follow the guide below to use on PC:



Select Windows version:

  1. Windows 10
  2. Windows 11

Install Quick Route — A Puzzle That Requires Thought To Solve app on your Windows in 4 steps below:


  1. Download an Android emulator for PC:
    Get either Bluestacks or the Nox App >> . We recommend Bluestacks because you can easily find solutions online if you run into problems while using it. Download Bluestacks PC software Here >> .

  2. Install the emulator:
    On your computer, goto the Downloads folder » click to install Bluestacks.exe or Nox.exe » Accept the License Agreements » Follow the on-screen prompts to complete installation.

  3. Using Quick Route — A Puzzle That Requires Thought To Solve on PC [Windows 10/ 11]:
    • Open the Emulator app you installed » goto its search bar and search "Quick Route — A Puzzle That Requires Thought To Solve"
    • The search will reveal the Quick Route — A Puzzle That Requires Thought To Solve app icon. Open, then click "Install".
    • Once Quick Route — A Puzzle That Requires Thought To Solve is downloaded inside the emulator, locate/click the "All apps" icon to access a page containing all your installed applications including Quick Route — A Puzzle That Requires Thought To Solve.
    • Now enjoy Quick Route — A Puzzle That Requires Thought To Solve on PC.

Download a Compatible APK for PC


Download Developer Rating Current version
Get APK for PC → HORIS INTERNATIONAL LIMITED 4.18 1.1


Download on Windows 11


For Windows 11, check if there's a native Quick Route — A Puzzle That Requires Thought To Solve Windows app here » ». If none, follow the steps below:


  1. To get started, Download the OpenPC software »
    • Upon installation, open OpenPC app » goto "Playstore on PC" » click "Configure_Download" button. This will auto-download and install PlayStore on your computer.

  2. To use Quick Route — A Puzzle That Requires Thought To Solve,
    • Login to the PlayStore we just installed
    • Search for "Quick Route — A Puzzle That Requires Thought To Solve" » then Click "Install".
    • Quick Route — A Puzzle That Requires Thought To Solve will now be available on your Windows start-menu.

Minimum requirements Recommended
  • 8GB RAM
  • SSD Storage
  • Processor: Intel Core i3, AMD Ryzen 3000
  • Architecture: x64 or ARM64
  • 16GB RAM
  • HDD Storage

Get Quick Route — A Puzzle That Requires Thought To Solve on Apple macOS


Download Developer Reviews Rating
Get Free on Mac HORIS INTERNATIONAL LIMITED 11 4.18

Download on Android: Download Android





Top Pcmac Reviews

  • Underdeveloped

    By Pildbe26 (Pcmac user)

    I'm a big fan of this developer's other educational apps, Pythagorean, Euclidia, et al. But this one seems like an early effort they abandoned too soon. It claims to be based on computational problems, but those concepts are absent from the game itself in that you don't really know what you're supposed to be learning or what skills you're using. The try, fail, succeed mechanics of the game aren't much different than any other puzzle game one wastes time on. In other words, yes, you have to think, but don't expect to learn anything worthwhile.
  • Great game!!!

    By ***_KaT_*** (Pcmac user)

    I love the game! You should try to play. It is really fun.
  • QuickRoute - Traveling Salesman problem implemented as a game... Very cool!

    By GCUSA gmail (Pcmac user)

    Fun & educational! It would be nice if hints, strategies & tutorials were available. I'm currently stuck on Level 5-12. For less frustrating & more accessible game play, a user control setting could allow the user to reveal 0, 1, 2, (or more) of the start/stop points. If the user chooses 3 (or higher) - then a one (or more) incorrect points could be added to the list as "red herrings". The selected number of possible start points could be shown as light green. To be completely thorough - you could provide a separate user setting / hint to re earl 1 (or more) stop points. The game could also "remember" the 3 closest to optimum routes so they could be recalled to continue optimizing a solution at a later gaming session. (Also a good teaching tool.) Use of color coding should enhance the game. Once a start point is chosen, it could turn GREEN to indicate the start point. Most CAR DASHBOARDS feature two "TRIP METERS" & one "ODOMETER". As the user optimizes their solution, the path could (optionally) turn a warning YELLOW once they exceed the 100% solution. The ODOMETER could keep track of how many attempts & total distance travelled trying to save that last 0.5%. To expedite the search, the path could progressively turn RED as soon as the best remaining solution is worse than the current three "current best solutions". Give the user the option of labeling each point with standard A, B, C letters and/or Cartesian coordinates would be helpful. Optionally you could turn on a MAP MODE that shows distance to all nearby points. You could also add a ROAD SIGN mode that shows distances to nearby points for only the point you are currently visiting. That way people could try various algorithms. Naming the levels might be fun as well. It could incorporate a clue - if the solution path resembles a hammer, dolphin, cross, etc. For introducing math & teaching programming problems, it would be nice to be able to view & print a list of (X,Y) coordinates for each point. Or send that info directly to Excel or Numbers apps. A user setting could determine what quadrants are used. Easiest to visualize might be all positive coordinates (Quadrant 1), with the origin (0,0) at the lower left corner. More advanced users might want to use quadrants 1 & 2, or all four quadrants with the origin in the center. Can't wait to see the next versions and levels! You could easily come up with a 3-D version - and... add complexity by requiring two separate paths.
  • QuickRoute - Traveling Salesman problem implemented as a game... Very cool!

    By GCUSA gmail (Pcmac user)

    Fun & educational! It would be nice if hints, strategies & tutorials were available. I'm currently stuck on Level 5-12. For less frustrating & more accessible game play, a user control setting could allow the user to reveal 0, 1, 2, (or more) of the start/stop points. If the user chooses 3 (or higher) - then a one (or more) incorrect points could be added to the list as "red herrings". The selected number of possible start points could be shown as light green. To be completely thorough - you could provide a separate user setting / hint to re earl 1 (or more) stop points. The game could also "remember" the 3 closest to optimum routes so they could be recalled to continue optimizing a solution at a later gaming session. (Also a good teaching tool.) Use of color coding should enhance the game. Once a start point is chosen, it could turn GREEN to indicate the start point. Most CAR DASHBOARDS feature two "TRIP METERS" & one "ODOMETER". As the user optimizes their solution, the path could (optionally) turn a warning YELLOW once they exceed the 100% solution. The ODOMETER could keep track of how many attempts & total distance travelled trying to save that last 0.5%. To expedite the search, the path could progressively turn RED as soon as the best remaining solution is worse than the current three "current best solutions". Give the user the option of labeling each point with standard A, B, C letters and/or Cartesian coordinates would be helpful. Optionally you could turn on a MAP MODE that shows distance to all nearby points. You could also add a ROAD SIGN mode that shows distances to nearby points for only the point you are currently visiting. That way people could try various algorithms. Naming the levels might be fun as well. It could incorporate a clue - if the solution path resembles a hammer, dolphin, cross, etc. For introducing math & teaching programming problems, it would be nice to be able to view & print a list of (X,Y) coordinates for each point. Or send that info directly to Excel or Numbers apps. A user setting could determine what quadrants are used. Easiest to visualize might be all positive coordinates (Quadrant 1), with the origin (0,0) at the lower left corner. More advanced users might want to use quadrants 1 & 2, or all four quadrants with the origin in the center. Can't wait to see the next versions and levels! You could easily come up with a 3-D version - and... add complexity by requiring two separate paths.

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