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2.1 AT LAST!
By Nick739482037193747294 (Pcmac user)
Yes! 2.1 is here! The update is amazing, totally adding greatness to the game. I got a sneak peak from this app World, yet the full version has even more content. I have been playing GD for over a year, and if you don't have it you NEED IT. I could write everything great about GD, but the reason I didn't give 5 stars was two reasons. See, when it updated I transferred around my GDW data to the full game, and started playing. But I realized that it was taking longer to load some levels or pages, especially my profile page. That was no big deal, but the problem was that sometimes it wouldn't load at all! Often when I tried loading my profile page, it just said 'an error occurred, please try again later.' And sometimes when trying to load levels, example recent levels, after a while the loading sign would disappear and no levels would come up, just a blank screen... The other reason that only got 4 stars was that is you finished a level BEFORE 2.1, you wouldn't get the orbs (currency) for it. Maybe you could add a 'claim' button?
I know the pressure from the community was really stressful, and how all people did was ask. But it would be good to soon release a bug fix update for the above problems. Thanks!
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Best mobile game.
By Bud4086 (Pcmac user)
I have played many a game, but this is my absolute favorite mobile game. The challenge, the editor, the near infinite amount of user levels, it all adds up to a incredible experience. The full game is definitely a worthwhile price. I have paid $60 for a game and not enjoy it as much as this. Many aspects really make this game a winner, like the soundtracks, the challenge, the daily levels, the additional coins, the collectible icons, and the thrill of completion. The editor is incredible, putting others like Happy Wheels and Mario Maker to shame. There is a HUGE number of different blocks, items, decorations, portals, and many other aspects you can put in a level. And the detail! You can make 999 different colors using their advanced color wheel and changing the opacity, saturation, hue and more! You can move the blocks a sixtieth of a grid step! As for gameplay, it starts simple, then can get very complex, with multiple modes, like spaceship and wave, as well as micro and reverse portals. The phrase simple to understand hard(very) to master is perfect for this game. Many get frustrated at first, unable to complete even the first level, but with time and determination, you can complete the hardest. This game is truly incredible.
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A Must-Have For Any Gamer
By I Review Things I Suppose (Pcmac user)
this app is probably what I see as the pinnacle of mobile gaming, right up there with Clash of Clans or Clash Royale. This is game is infuriatingly fun- every level is based off skill. Sure, you may get lucky because you tapped on accident, saving you, but that’s still YOU doing the action. Sure, this app is stupid hard, but that’s what makes it fun. Without that skill curve, this would be a bland game. The visuals are great and feel unique, and there is even a hidden shop where you can buy some community-made aesthetics. However, what makes this game outstanding is the music coupled with the gameplay. Each and every level is shaped around the song in the background, allowing you to even play some levels with your eyes closed, as long as you’re following along with the song. The music is out of this world, and got me into the electronic genre. The level creator is fun and easy to use (there are some more technical things for moving, changing colors, etc.) and allows you to play others’ levels as well. This community allows for unlimited replayability; there’s always another level to beat. I can’t stress this enough: download this if you want to have fun.
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Move rotate and follow commands
By Poison_reign (Pcmac user)
The ability to move around triggers is solely functional to 10 triggers. Hide player, Show player, touch, count, instant count, pickup, BG effect on, BG effect off, animate, and shake. All other triggers (fade effects, color changes, movement, and state changes not listed above) will not be affected by the move / rotate triggers and this cannot be countered with the follow trigger which makes making extreme effects levels comparable to serponge like a Mario bros world 1-1 exact replica impossible from a creators viewpoint I find this incredibly annoying and the more of these limitations I find the less interested in the editor I get especially when these limitations are unexplained please fix as I am loosing interest in the editor (my main reason for playing) and I fear that soon this game will become boring and uninteresting and these limitations will not only loose my interest but also of your best as they will run out of ideas for mind blowing effects but that's just speculation but seriously I would like this to be fixed (p.s. The alpha pulse and move triggers were responsive to move commands in 2.0 toggle never has worked and spawn triggers I didn't use until 2.1 came out so I don't know if that ever moved from move triggers) I've been a player for almost 2
years now I'd like to keep this streak going